· Game Dev
EmoGalaxy 2: Teaching NPCs to Feel with Unity ML-Agents
A deep-dive into my thesis project — training autonomous game agents to exhibit emergent emotional behaviour using Unity ML-Agents and reinforcement learning.
A deep-dive into my thesis project — training autonomous game agents to exhibit emergent emotional behaviour using Unity ML-Agents and reinforcement learning.
How I built a fully procedural spider rig in UE5 using inverse kinematics, terrain raycasting, and a custom gait state machine — no animation clips required.
My complete self-hosting stack — Dokploy as the deployment platform, Cloudflare Tunnels for zero-open-port exposure, and a wildcard subdomain setup that makes spinning up new services trivial.
A practical walkthrough of the evaluation harness I built to benchmark LLM response quality, latency, and cost across multiple models — using DeepEval, custom rubric scorers, and OpenLit for observability.